UDP vs. TCP distribution [was: Re: [e2e] Can feedback be generated...]

Eric A. Hall ehall at ehsco.com
Mon Mar 5 11:48:42 PST 2001


> Apparently the more delay-tolerant RPGs, e.g. Age of Empires and
> Warcraft, already do some compensation - they deliberately delay all
> interactions so that all players have similar delay. Not sure about
> shoot-em-ups though.

Some of the shooters are using turn-based play in order to put more of an
emphasis on tactics and less on connection. There are still cheat problems
of course, but when *everything* goes through a scheduler on the server it
really changes the nature of the game.

-- 
Eric A. Hall                                        http://www.ehsco.com/
Internet Core Protocols          http://www.oreilly.com/catalog/coreprot/



More information about the end2end-interest mailing list