[e2e] 150ms - tolerable latency for quakeIII

grenville armitage gja at ureach.com
Wed May 23 13:35:25 PDT 2001

Hi all,

Back in early March there was discussion about how much network
latency online game players could tolerate. The question piqued
my interest, so I plotted histograms of observed ping times from
two quakeIII servers I've been running since mid February. Rather
than estimating based on human factors, I think the histograms
reveal players voting with their feet. Based on the distributions,
I believe 150ms is about the limit of tolerance - at least for
the specific interactive FPS of QuakeIII Arena. I've recently put
up some plots and background discussion at:


Grenville Armitage                http://members.home.net/garmitage/

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