[e2e] 150ms - tolerable latency for quakeIII
jamin at eecs.umich.edu
Fri May 25 09:36:10 PDT 2001
> > network awareness in game programmres (at the level of detail we are
> > talking about, and the sort of syatmes understanfding that the X folks
> > had) is not widespread yet (there are exceptions, sure but not in the
> > games we (tristan, manuel) are looking at or grenville ...
> As an example of this, see:
Some of the later ones are better:
Bernier, Y., "Latency Compensating Methods in Client/Server
In-game Protocol Design and Optimization,"
Bettner and Terrano, "1,500 Archers on a 28.8: Network
Programming in Age of Empires and Beyond"
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