[e2e] NetGames 2009 - Call for Participation (Nov. 23-24 - Paris, France)

Maha Abdallah Maha.Abdallah at lip6.fr
Tue Oct 27 06:14:39 PDT 2009


                    CALL FOR PARTICIPATION
**************************************************************************
*                       NetGames 2009                                    *
* The 8th Annual Workshop on Network and Systems Support for Games       *
*                    November 23-24, 2009                                *
*		        Paris , France                                   *
*                                                                        *
*       In co-operation with ACM SIGCOMM and ACM SIGMM                   *
*    Technically sponsored by IEEE Communications Society                *
*                                                                        *
*          Early registration deadline: Nov 8, 2009                      *
*	         http://netgames2009.lip6.fr/                            *
**************************************************************************

We would like to cordially invite you to attend the 8th Annual Workshop on
Network and Systems Support for Games (NetGames 2009), which will be held
on November 23-24, 2009 in Paris, France.

KEYNOTE SPEAKERS
================
Two exciting keynote talks will be given by distinguished speakers with
tremendous experience in networked games and virtual environments:

1. Dr. Michael Macedonia (Vice President and General Manager, Forterra
Federal Systems)
   Title: Next Generation Virtual Worlds

2. Dr. Rémi Arnaud (Chief Software Architect, Screampoint International)
   Title: Trends in 3D technologies and the impact on networked games

OVERVIEW
========
The NetGames workshop is a major annual international workshop that brings
together researchers and visionaries from academia, research labs, and
industry to present new research in understanding networked games of today
and in enabling the next generation of them. NetGames has become a
recognized venue for Promoting exciting discussions among its participants
in all areas related to online games and Virtual environments.

Two keynotes addresses, and a total of 18 research papers, posters and
demos spanning various topics related to networked games will be presented
and discussed. We cordially invite you to attend the workshop and share
with us your feedback, thoughts, and experience. Further details can be
found at: http://netgames2009.lip6.fr/

ACCEPTED PAPERS
===============
A. Full papers:
   ------------
Measurement and Analysis of World of Warcraft in Mobile WiMAX Networks
   Xiaofei Wang (Seoul national university, KR)
   Hyun-chul Kim (Seoul National University, KR)
   Taekyoung Kwon (Seoul National University, KR)
   Yanghee Choi (Seoul National University, KR)
   Sunghyun Choi (Seoul National University, KR)
   Jang Hanyoung (XRONet Corporation, KR)

802.11 Wireless LAN Multiplayer Game Capacity and Optimization
   Hanghang Qi (Hamilton Institute, NUIM, IE)
   David Malone (NUI Maynooth, IE)
   Dimitri D Botvich (Waterford Institute of Technology, IE)

Hack, Slash, and Chat: A study of players’ behavior and communication in
MMORPGs
   Mirko Sužnjevic (University of Zagreb, HR)
   Ognjen Dobrijevic (University of Zagreb, HR)
   Maja Matijasevic (University of Zagreb, HR)

Peer NAT Proxies for Peer-to-Peer Applications
   Daryl Seah (National University of Singapore, SG)
   Wai Kay Leong (National University of Singapore, SG)
   Qingwei Yang (National University of Singapore, SG)
   Ben Leong (National University of Singapore, SG)
   Razeen Ali (National University of Singapore, SG)

Distributed Avatar Management for Second Life
   Matteo Varvello (Eurecom - Thomson, FR)
   Stefano Ferrari (Politecnico di torino, IT)
   Ernst W Biersack (EURECOM, FR)
   Christophe Diot (Thomson, FR)

PlayerRating: A Reputation System for Multiplayer Online Games
   Ed Kaiser (Portland State University, US)
   Wu-chang Feng (Portland State University, US)

Avatar movement in World of Warcraft Battlegrounds
   John L. Miller (Microsoft Research, Cambridge, UK)
   Jon Crowcroft (University of Cambridge, UK)

The Impact of Virtualization on the Performance of Massively Multiplayer
Online Games
   Vlad Nae (University of Innsbruck, AT)
   Alexandru Iosup (Delft University of Technology, NL)
   Radu Prodan (University of Innsbruck, AT)
   Thomas Fahringer (University of Innsbruck, AT)

Evaluating Ginnungagap: a middleware for migration of partial game-state
utilizing core-selection for latency reduction
   Paul B Beskow (Simula Research Laboratory, NO)
   Geir Erikstad (Simula Research Laboratory/University of Oslo, NO)
   Pål Halvorsen (Simula Research Laboratory, NO)
   Carsten Griwodz (Simula Research Laboratory, NO)

Bandwidth-Aware Peer-to-Peer 3D Streaming
   Chien-Hao Chien (National Central University, TW)
   Shun-Yun Hu (National Central University, TW)
   Jehn-Ruey Jiang (National Central University, TW)


B. Posters & Demos:
   ----------------
FizzX: Multiplayer Time Manipulation in Networked Games
   Colin Towle (University of Ottawa, CA)
   Pascal Proulx (University of Ottawa, CA)
   Saurabh Ratti (University of Ottawa, CA)
   Shervin Shirmohammadi (University of Ottawa, CA)

Transparency Analysis and Haptic Synchronization for Transparency of
Force-reflecting Teleoperation
   Seokhee Lee (Gwangju Institute of Science and Technology, KR)
   Yutaka Ishibashi (Nagoya Institute of Technology, JP)
   JongWon Kim (GIST (Gwangju Institute of Science & Technology), KR)

AOI cast by Tolerance Based Compass Routing in Distributed Virtual
Environments
   Michele Albano (University of Pisa, IT)
   Luca Genovali (IMT, IT)
   Antonio Quartulli (University of Trento, IT)
   Laura Ricci (University of Pisa, IT)

Peer-to-Peer Support for Low-Latency Massively Multiplayer Online Games in
the Cloud
   Richard Süselbeck (University of Mannheim, DE)
   Gregor A Schiele (University of Mannheim, DE)
   Christian Becker (Universität Mannheim, DE)

Player-Customized Puzzle Instance Generation for Massively Multiplayer
Online Games
   Alexandru Iosup (Delft University of Technology, NL)

On Prophesying Online Gamer Departure
   Pin-Yun Tarng (National Taiwan University, TW)
   Kuan-Ta Chen (Academia Sinica, TW)
   Polly Huang (National Taiwan University, TW)

Capturing and Storing Profile Information for Gamers Playing Multiplayer
Online Games
   Tomas Hildebrandt (TU Darmstadt, DE)
   Sonja Bergsträßer (Technical University of Darmstadt, DE)
   Christoph Rensing (Technical University of Darmstadt, DE)
   Ralf Steinmetz (Technische Universitaet Darmstadt, DE)

Interconnection of Game Worlds and Physical Environments in Educational
Settings
   Raphael Zender (University of Rostock, DE)
   Ulrike Lucke (University of Rostock, DE)
   Dennis Maciuszek (University of Rostock, DE)
   Alke Martens (University of Rostock, DE)




More information about the end2end-interest mailing list