[e2e] 150ms - tolerable latency for quakeIII

Jim Gettys jg at pa.dec.com
Sun May 27 08:25:22 PDT 2001


> if you look at the game source code you would delete the idea that
> game programmers "design" the game for any kind of network.
> 
> network awareness in game programmres (at the level of detail we are
> talking about, and the sort of syatmes understanfding that the X folks
> had) is not widespread yet (there are exceptions, sure but not in the
> games we (tristan, manuel) are looking at or grenville ...
> 

Please, Jon, we're not dead yet!

And yes, gamers are willing to pay for lower latency.  They buy faster
computers, and faster networks to get better performance (lower latency),
to stay "alive".

I thought this behavior was nuts, until the lunch with a friend in the 
graphics industry.  He pointed out that on the scale of serious hobbies, 
being a serious gamer wasn't at all expensive (costing maybe $2K-$3K/year).  
A dedicated skier or scuba diver easily spends as much or more money on 
their hobby. 
				- Jim


--
Jim Gettys
Technology and Corporate Development
Compaq Computer Corporation
jg at pa.dec.com




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