[e2e] 150ms - tolerable latency for quakeIII

Jim Gettys jg at pa.dec.com
Sun May 27 08:25:22 PDT 2001

> if you look at the game source code you would delete the idea that
> game programmers "design" the game for any kind of network.
> network awareness in game programmres (at the level of detail we are
> talking about, and the sort of syatmes understanfding that the X folks
> had) is not widespread yet (there are exceptions, sure but not in the
> games we (tristan, manuel) are looking at or grenville ...

Please, Jon, we're not dead yet!

And yes, gamers are willing to pay for lower latency.  They buy faster
computers, and faster networks to get better performance (lower latency),
to stay "alive".

I thought this behavior was nuts, until the lunch with a friend in the 
graphics industry.  He pointed out that on the scale of serious hobbies, 
being a serious gamer wasn't at all expensive (costing maybe $2K-$3K/year).  
A dedicated skier or scuba diver easily spends as much or more money on 
their hobby. 
				- Jim

Jim Gettys
Technology and Corporate Development
Compaq Computer Corporation
jg at pa.dec.com

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