[e2e] About the primitives and their value

Tom Vest tvest at pch.net
Wed Aug 9 10:23:35 PDT 2006

trust once, then tit-for-tat.
Finite games present defection problems if the players know which is  
the last turn.


On Aug 9, 2006, at 1:03 PM, bmanning at vacation.karoshi.com wrote:

>> Joe Touch wrote:
>>> Pekka Nikander wrote:
>>> The trick is to move the problem as close to the potential  
>>> attacker as
>>> possible.
>> 2) diversify the weakness and make it a strength (SOS, our own "Agile
>> Tunnel Protocol" system and DynaBone, etc.)
>> ...
>>> The problem lies in how to distribute the "firewall information"  
>>> within
>>> the network so that the firewall closest to the attack source can  
>>> and
>>> will both intelligently enough filter out all or at least most of  
>>> the
>>> unwanted traffic and pass all wanted traffic.
>> That assumes trusted relationships with basically everyone EXCEPT  
>> those
>> who are attacking you. I don't think that's a defensible position
>> (either in rhetoric or in operation in the network).
> 	what was the best stratagy for winning "Life" - initally
> 	trust everyone, once "burned", never trust them again?
> --bill

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