[e2e] Can we revive T/TCP ?
touch at ISI.EDU
Mon Mar 27 10:29:17 PST 2006
-----BEGIN PGP SIGNED MESSAGE-----
Michael Welzl wrote:
>>>> If you still want congestion control, RPC over DCCP ;-))
>>> But any RPC code assumes reliable data delivery underneath?!
>> See RFC1831, sec 4:
>> ...On the other hand, if it is running
>> on top of an unreliable transport such as UDP , it must implement
>> its own time-out, retransmission, and duplicate detection policies as
>> the RPC protocol does not provide these services.
>> The most recent version of NFS- v4 - specs the use of RPC over both TPC
>> and UDP, and has its own locking and reordering mechanism (redundant if
>> there's just one TCP connection) - to allow it to run over multiple TPC
>> connections in parallel (to allow request pipelining while avoiding HOL
> This sounds like it's duplicating SCTP functionality...
To some extent, that can be said of many protocols, since SCTP appears
to have incorporated so many ;-)
There may also be also utility to a leaner, more efficient, and simpler
to compliantly implement solution, though...
> But I have a more serious problem with this: it surely is overkill for a
> game! Is that only implemented in NFS Most Wanted, or also in the
> NFS Underground series? Never heard of a "v4", though ;-)
Perhaps you've heard of the Network File System?
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.4 (MingW32)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org
-----END PGP SIGNATURE-----
More information about the end2end-interest